New mod for Fallout 4 completely overhauls shooting with customizable weapon inertia and movement
Modder TheShinyHaxorus released an impressive mod for Fallout 4. It adds fully customizable weapon and first-person movement inertia, along with several useful features that improve the overall feel of shooting.
In the original version of Fallout 4, first-person weapons barely convey any sense of weight. They hardly react to movement, and the camera only lags behind slightly.
If you've played Escape from Tarkov, Battlefield, or Call of Duty, you know how much weapon inertia improves the feel of combat. This mod brings that same idea to Fallout 4.
The mod includes both movement inertia and camera inertia. When turning, the weapon lags for a moment before settling into place, and it also sways when moving forward, backward, left, or right.
On top of that, directional offsets have been added based on the walking direction, giving each direction its own subtle animation. All these effects become much less noticeable while aiming down sights, helping keep the view stable.
When a player starts or stops sprinting, or lands after a jump, the mod applies force to the weapon so it doesn't look static. Separate recovery effects have also been added for hip-fire and aimed shooting after firing. Automatic weapons now build up additional movement during sustained fire.
And that's not all. The mod offers different inertia effects for tactical and full reloads, tied to customizable animation events. Heavier weapon modifications increase inertia compared to the base variant. Finally, it supports leaning out from cover when used alongside UneducatedShooter.
Overall, this is a must-have mod for anyone planning a replay of Fallout 4. You can download it on Nexus Mods, and the accompanying videos give a good idea of what to expect from it.
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