After almost 15 years, snow deformation, which was considered technically impossible, has been added to Skyrim

Modder Josef Rudberg has shown off a working version of snow deformation for The Elder Scrolls V: Skyrim, a mechanic the community had long considered impossible on the Creation Engine.

In the video, a Nord walks through snowdrifts leaving footprints behind, and when the snow cover is deep enough, the legs carve grooves into the surface and push up small ridges along the edges.

https://www.youtube.com/watch?v=JLEJyV6KYxo

The 2011 game shipped without any snow reacting to the player character, and past attempts to add it kept running into the engine architecture. Geometry in Skyrim is almost entirely static, while interactive snow needs a dynamic physics system. Mods usually work around limitations like this by faking the effect rather than building a real implementation.

Back in 2023, modders were pessimistic about the odds of pulling this off. One modder wrote at the time:

Every snowy landscape would have to be edited to support this kind of mechanic, and depending on the implementation, the game would most likely run terribly or crash every time snow entered the frame, because the engine just can't handle it. It'd be nice, but I'm not sure it's even technically possible.

Snow mods have shown up before, but this new project goes noticeably further. It lets creators fully customize landscape textures for snowy surfaces and builds three-dimensional layers on top of the snow, keeping the deformation looking consistent across different parts of the map.

Snow recovery got its own separate system too. While it's snowing in-game, the surface gradually returns to its original shape, erasing any footprints left behind. The work is being built as a module for Community Shaders, which keeps it compatible with weaker hardware setups without hurting performance.

Based on the changelog, the technical side breaks down into several pieces:

  • persistent deformation map resources that store the surface state

  • footprint collection from Havok physics engine collision shapes

  • a separate compute pass that updates the deformation

  • passing deformation data to the lighting shader

  • groove carving from loose objects lying on the ground

  • a slider for groove draw distance

  • snow cover replenishment only during active snowfall

The changes have been submitted as a pull request in the Community Shaders repository and are included in the preview build 1.8.0.

The mod isn't downloadable yet. Its creator is still working on NPC interaction with snow and tying the recovery speed to weather intensity. Wind effects on the surface and snow reacting to spells are also planned.

The community reaction has been predictably loud, with commenters calling it a modding miracle and comparing it to a second Skyrim.

The creator himself describes the project as a Community Shaders module where the game generates dynamic snow automatically, and notes that some rough edges still need to be ironed out.

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