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A gamer paid his last respects to a Skyrim disc from the 2011 midnight release – after 15 years of continuous use, it stopped reading

Physical media collectors love to repeat that a disc can't be deleted from a server and stays with its owner forever. Optical media doesn't know about that promise, and it falls apart on its own...
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Gamer completes the Underground storyline in Fallout 4 for the first time after 300 hours and is stunned by the grim finale

Video games rarely punish you for winning. Usually it's the opposite: credits roll, you get a reward, your allies are happy, and there's a sense of accomplishment. So it hit one player especially hard, having...
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The Elder Scrolls Skyrim with 1800 mods looks like a next-gen gacha

Mods for The Elder Scrolls Skyrim have no ceiling – only the limits of your hardware and your taste. You start by upgrading grass textures, and a year later you've got 1800 plugins installed, Helgen...
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A Fallout 4 fan reminded us that fisticuffs isn't just a fun and spectacular way to play, but also a very effective method of completing the game even in survival mode

Melee combat in a post-apocalyptic wasteland already sounds like something for people who've given up on caution. Going up against raiders and super mutants with your bare fists, on survival difficulty, where a single burst...
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The Elder Scrolls 6 will keep Skyrim's famous cheese physics – but Bethesda needs to find a use for it

The Elder Scrolls 6, rumored to carry the subtitle Sentinel, was teased back in 2019, and a release date remains a mystery. One of the few confirmed details concerns the technical foundation – the game...
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Skyrim fans reminded that fire arrows and paralysis turn bandits into ballistic projectiles

Physics in Bethesda games rarely behaves the way developers intended. But sometimes two harmless elements combine into something that sends an enemy flying past the horizon faster than they can process what just happened. The...
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Many Fallout 4 veterans still don't know about the existence of message-in-a-bottle items in the game that lead to treasures

There's a special kind of discovery that only very old games can offer: a player who's logged a couple thousand hours in a beloved title suddenly stumbles on content they've never seen before. Not a...
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Gamer created a handy guide for finding all the Barenziah Stones in Skyrim and claims you'll "definitely thank him later"

Some quests are memorable for their story, and some are memorable for making players grab a notebook. "Thank Me Later" falls into the second category: two dozen identical purple stones scattered across Skyrim without a...
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New mod for Skyrim adds localized damage and reworked weapon balance

Modder Seb263 has released a mod for The Elder Scrolls V that adds a localized damage system, armor effectiveness, weapon balance, and combat context for deeper, more tactical fights. Going into more detail, the mod...
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Fallout 4 fan decided to find out if it's possible to meet Virgil at the very beginning of the game – the answer was disappointing

Any open-world game eventually tempts players into an experiment: what if you just sprint straight to the final location? Skip the quest chain, ignore every clue, and head directly for wherever the story would take...
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Bethesda released update 1.45 for Fallout 4 – fortunately, it didn't break mods

Bethesda Game Studios has rolled out another patch for Fallout 4, appearing in the client as update 1.45. The update arrived on August 18th and focuses on the Creations system. Don't expect new features here...
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The Elder Scrolls 6 fans spotted the city of Sentinel in the original trailer from 8 years ago

The The Elder Scrolls 6 community has gone into full pixel-peeping mode, the kind of scrutiny usually reserved for Hollow Knight: Silksong or Grand Theft Auto 6. This time a single post from the Xbox...
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Gamers unanimously consider the lockpicking skill tree in Skyrim to be the most useless, while the final archery skill is simply broken

Skyrim has a special category of perks that seem designed to waste precious perk points. These are abilities that either duplicate each other or become pointless right around the time a player finally reaches them....
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After almost 15 years, snow deformation, which was considered technically impossible, has been added to Skyrim

Modder Josef Rudberg has shown off a working version of snow deformation for The Elder Scrolls V: Skyrim, a mechanic the community had long considered impossible on the Creation Engine. In the video, a Nord...
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A gamer visited the real Mothman statue in Point Pleasant, and three years later reached it in Fallout 76 as well

The small town of Point Pleasant, West Virginia isn't famous for coal or the Ohio River, but for a winged creature with glowing red eyes. The legend of the Mothman dates back to 1966, when...
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Crazy experimenter in Fallout 4 left Paladin Danse alone with endless synths overnight – and got a pile of corpses and tens of thousands of rounds of ammunition

Fallout 4 has plenty of bugs that have already become memes, but few of them let you literally go to sleep and wake up owning millions of rounds of ammunition. All it takes is leaving...
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Skyrim fan only learned after 200 hours in the game that he was supposed to sleep in a bed

Spending hundreds of hours in an open world without noticing an entire mechanic sounds like a bug, but in Skyrim it's just a natural result of how the game treats sleep. Rest isn't required for...
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Fallout 3 players recalled how they couldn't get through the metro because the map was hidden in terminals

The Washington D.C. subway in Fallout 3 is still where playthroughs go to die. Players head down there for a quest, lose their bearings among identical tunnels, and can't find the right exit. Some of...
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Fallout: New Vegas fan showed how the RPG could look in the isometric perspective of the classic series entries

Sometimes all it takes is a different camera angle to turn a familiar game into something completely new. The Mojave Wasteland, shot from above at a distinctive tilt, suddenly stops looking like a first-person shooter...
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Oblivion developer, 20 years later, still remembers a quest that the game completed by itself

The Elder Scrolls IV: Oblivion Remastered art lead Dan Lee shared a story that explains why Bethesda Game Studios games are still considered a benchmark for living open worlds. Lee joined the studio shortly after...