Player who always wanted photorealism spent 10 hours in Skyrim and regretted years of waiting

Graphics age faster than anything else in games. One day a title wows with its tech, and the next its screenshots draw a condescending smile. Sometimes the opposite happens, though, and a game nearly fifteen years old makes a newcomer stop every five minutes to stare at the scenery, as if it were a fresh desktop wallpaper.

That's exactly how one player's first encounter with The Elder Scrolls V: Skyrim went. He put the game off for years because it never grabbed him. Only another Xbox sale pushed him to give it a shot, and the first 10 hours changed his view of what a good-looking game should be:

Without striving for realism and while clearly looking dated, the game constantly presents moments where I feel like I'm looking at a new wallpaper.

The admission carries extra weight given his own caveat. He used to count himself among those who can't get hooked on a game without photorealism.

Skyrim launched on November 11, 2011, on Creation Engine, and even then Bethesda Game Studios bet on artistic cohesion rather than polygons. The cold tundra around Whiterun, the autumn birch groves of the Rift, the foggy marshes of Hjaalmarch, and the aurora over snowy mountain passes work like a set of instantly recognizable postcards.

There's a paradox here too: the player said he feels at ease even in the snowy regions. Cold in Skyrim always comes bundled with warmth. A crackling hearth in a tavern, a bard's songs, soft light from the windows of Riverwood, and the Jeremy Soule soundtrack turn an ordinary hike through the mountains into something close to meditation.

Re-releases helped as well. The 2016 Special Edition added volumetric lighting, improved shadows, and depth of field, while the 2021 Anniversary Edition gathered Creation Club content under one cover.

The foundation stayed the same, though, and stylization rather than technical muscle keeps the game fresh. Titles that once chased realism often look dated within a few years, while a deliberately stylized world only grows cozier with time.

The game doesn't turn 15 until November, and new residents of Skyrim still stop dead in the middle of the tundra just to look at the mountains.

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