Minecraft players demand deeper oceans and diving suits
Would you want oceans to actually matter in Minecraft? Most players today find them shallow and empty, so fans keep asking Mojang to expand the underwater biomes.
A recent thread about oceans included a suggestion to add diving gear, something beyond just the turtle shell helmet.
The top response argues that simply making the water deeper wouldn't accomplish much on its own. Instead, commenters want a dedicated deep ocean biome with its own resources, plants, and creatures, plus Atlantis-style ruins that would actually give players a reason to dive down.
The community doesn't see any technical roadblocks here. The Caves & Cliffs update pushed the world bottom down to -64 and reworked chunk generation, which already let Mojang add lush caves and dripstone caves. Players want that same subbiome trick applied underwater.
The wishlist has taken a pretty clear shape:
gradual darkening with depth, forcing players to bring light sources
a pressure mechanic similar to how powder snow works
mining prismarine directly from stone instead of farming it at Ocean Monuments
diving suits and helmets, with crafting recipes built around the turtle shell helmet
bioluminescent creatures, including anglerfish with a glowing lure
an ocean version of the Deep Dark biome, complete with its own boss
There's also the question of how big oceans should be. Longtime players recall that before version 1.6, water covered roughly 70 percent of world generation, with land split into scattered continents. Oceans got shrunk down after complaints about emptiness, and now they look more like oversized lakes connecting one continuous landmass.
Large Biomes mode doesn't fix this, since it scales everything up at once rather than shifting the land-to-water ratio. That's why players are pushing for a separate generation type that only enlarges oceans, similar to how flat worlds and large biomes work as alternate settings.
Skeptics point out that new biomes tend to turn into set dressing pretty fast these days. Mangrove swamps and pale gardens get visited once or twice for a specific item, then never again, and the deep ocean biome risks the same fate if its loot ends up being purely cosmetic.
The renewed interest in this topic ties back to the recent leviathan myth making the rounds. According to the legend, a creature hides in an abnormally deep ocean at coordinates 20,000 by 20,000, with the number referencing "Twenty Thousand Leagues Under the Sea."
Despite the legend, there's no actual monster in the game, even though some YouTubers have pushed the story hard.
The ocean sounds themselves are real, though. The Dark1–Dark4 sound sets have been in the game since version 1.13 and trigger most often underwater, which is likely what sparked reports of a giant sea creature in the first place.