Marvel's Wolverine player escaped level boundaries and found floating NPCs, cars clipping through walls, and the edge of the map
A YouTuber known as Turned published two videos showing how Logan can leave the game boundaries in Marvel's Wolverine and reach the very edge of the map. No complicated tricks are needed – just climbing up an unremarkable building or jumping over some trucks does the job.
Warning, spoilers ahead!
The first clip was filmed during the mission The One That Got Away. Turned climbs up the wall of a building and ends up in a huge area, noticeably larger than the linear stretch available through the story.
Inside, all the classic signs of an unfinished area show up: trees floating in midair, patches of ground leading beneath the map, and broken collision. By the end, Turned reaches the edge of the location, where the ground abruptly cuts off into a neat square.
The second video covers the Japan environment. By jumping over some parked trucks, Logan leaves the mission zone without triggering the automatic respawn back to a checkpoint.
Things get even stranger here. Cars drive straight through walls and keep moving forward until they despawn, while pedestrians don't react to any of it.
Turned then explores buildings with no interiors, comes across floating NPCs, and spots characters stuck in a T-pose. The out of bounds areas in Japan turn out to be far more detailed than the mission surroundings, complete with eating areas and shops that actually have interiors.
One player wrote on X:
Youtuber Turned is demonstrating how there are glitches through which you can actually check the areas of map which were planned for the game. It seems like the game was much more ambitious at one point and scaled back to be a safer/smaller game.
Out of bounds exploration like this shows up in nearly every major game with open spaces – from Crimson Desert to The Elder Scrolls IV: Oblivion Remastered. What sets this case apart is how easy it is to pull off: just one jump over a car or a climb up a wall does it, so Insomniac will likely patch these gaps sooner rather than later.
TT Games developer Tim Spencer explained how bugs like this survive all the way to launch:
FYI there's a 99% chance QA will have caught this, but someone in production will have dropped it to a priority 2 or lower, and during triage when they needed to ship: pushed it to a later patch (I don't want to think that they dropped it as WNF - Will Not Fix).
Earlier this week, Insomniac promised to keep refining the player experience based on feedback. One point of contention is the so-called gas that helps Logan track targets by scent, which has become something of a running joke online.
Some players are asking for an option to fully disable the scent trail, citing complaints about excessive hand-holding. The studio has already clarified that the effect isn't always active.