Invoke Studios head explained why the protagonist of Warlock: Dungeons & Dragons was made a warlock

Invoke Studios head Dominic Guay has shared why the team chose a warlock protagonist for Warlock: Dungeons & Dragons, explaining that "creative magic" was central to gameplay and story in the upcoming single-player action-adventure game.

Speaking in an interview with TechRadar Gaming at Gamescom 2026, Guay said the team took time to consider which D&D class to spotlight in the game. From a character and story perspective, the developers quickly landed on the warlock as the best fit.

We knew we wanted to write a character, write a story, [and] kind of force [us to pick a] class and kind of explore that. We started from the angle of wanting to have a magic user because creative magic use was at the core of what we wanted to do in gameplay, and we landed on warlocks.

Guay added that from a storytelling perspective, this class felt especially interesting to the team. The main character, Kaatri, is bound in a pact with a powerful being – an ancient witch named Tasha – who acts as her patron.

You're talking about someone who's going to step up to a super powerful being and say, "Hey, give me some power," and convince them to do it. So we thought, "Hmm, what kind of character manages to do that?" And that got us to the warlock.

Anyone familiar with tabletop Dungeons & Dragons knows the system offers dozens of classes and a massive pool of spells to pick from. Based on the gameplay trailer, Warlock: Dungeons & Dragons promises plenty of flashy magic, but according to Guay, building a balanced spell system turned out to be trickier than expected.

Magic, especially if you think of Dungeons and Dragons, it can do everything. So we had to pick our spells, and we had to pick our battles. We wanted the player to be creative, but at the same time, we can't do everything, right?

So the scope of managing what would be in our magic system is a real challenge.

Guay also noted that despite the difficulties, the team is enjoying the work.

I've been doing open-world games for a long time, and to play with this idea of a character and use spells in [different kinds of ways] – it's kind of fun. It's fun for us.

Asked about the possibility of future games centered on other D&D classes, the studio head admitted fans are already curious about that idea.

Since we've been working on this game, people have been telling us, "Would we do another class?" – Guay said, laughing. – We'll start with this one, and we'll see. We'll see down the road what other opportunities there are. But for us, this was a cool class.

Warlock: Dungeons & Dragons launches in 2027 for PC, PS5, Xbox Series X, and Xbox Series S.

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