The Elder Scrolls 6 will keep Skyrim's famous cheese physics – but Bethesda needs to find a use for it

The Elder Scrolls 6, rumored to carry the subtitle Sentinel, was teased back in 2019, and a release date remains a mystery.

One of the few confirmed details concerns the technical foundation – the game runs on yet another iteration of Bethesda's proprietary Creation Engine. Fallout 5 will be built on it later too.

Creation Engine has been the foundation for every Bethesda game since Skyrim, with roots going back even further to the Fallout 3 code from 2008. The engine has its strengths and weaknesses, like any other, and some of those show up for players while others just make life easier for the developers.

Bethesda recent releases increasingly come across as clunky and archaic, and there's less charm in that jank than there used to be. It's hard to say where the engine blame ends and Bethesda signature awkwardness begins, but the next entry in the series is a good moment to push the technology to its limit and deliver a more polished action experience.

One of the main arguments in defense of Creation Engine has to do with how it handles memory and object placement. Loading screens on every door get tiresome, but that data compartmentalization means you can pile a thousand wheels of cheese on the king's head and Skyrim will remember the exact position of every single one for the rest of the playthrough. The engine will even attempt to simulate the physics of a giant cheese pile.

That flexibility is priceless for modders, but Bethesda still only uses it halfway in the base game. In Starfield, a grenade blast sends objects flying around a room in dramatic fashion, yet the mechanic stays decorative and barely affects how a player tackles combat.

For comparison, look at Half-Life 2. When Valve showed off its physics engine, the entire game was built around it – combat, exploration, and puzzles all required players to understand the rules of the simulation and use them to their advantage.

In Bethesda games, physics mostly serves interior decorating. Players hang dragon bones and clocks on shelves in their own homes, knowing nothing will move after they leave and come back.

For a certain type of role-player that's a great feature, but for those who came to slay dragons, the engine offers almost nothing. The simulation potential stays untapped outside of furniture arrangement.

If the series is sticking with Creation Engine, it's finally time to put the technology to real use. Puzzles that require arranging objects in a specific order, mysticism-school telekinetic spells that fling objects across an arena, and physics calculated precisely enough that understanding its rules gives a real edge in combat.

That approach would make the world of Tamriel richer and more responsive without taking away what fans love about the series. For now, Bethesda most talked-about physics trick is still a cheese pyramid on the king head.

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