Gamers are delighted with a graphical bug in Cyberpunk 2077 that lights up the entire city
A bug report on a forum sometimes produces something far more valuable than an actual fix. The owner of a build running an AMD 5800X3D CPU, a 6900XT GPU, and Nobara 44 complained about Cyberpunk 2077, where blue flashes flicker across Night City like someone rigged a strobe light straight into the renderer.
Sensible advice showed up too – check drivers, toggle ray tracing, reset graphics settings.
But the real gem was buried further down.
Someone posted a "fix" with a completely straight face, and it hit a different level of technical nonsense. According to this guide, you needed to terminate the "system ray-tracing daemons," purge the "synthetic lumens configuration," clone the nightly experimental Mesa branch, and manually patch the "streetlamp specular glare bug" in the source code.
The instructions continued with injecting a "volatile photon flux multiplier," enabling an "authentic Blade Runner haze flag" directly in the Radeon Vulkan drivers, and compiling custom kernel modules for "emotional ambient occlusion" across every CPU core but one.
The peak came with advice to format an empty NVMe partition into a "cyberware-enhanced raytrace filesystem" for a dedicated "photon cache," capture room lighting through a webcam using a Python script for a "moody overcast color profile," and launch the game through Steam with environment variables that disable "virtual darkness" and force "ultra-cinematic depression mode."
Technically, it's all written in the language of a real Linux guide.
Funny enough, amid this wave of humor, the actual answer to the problem sounded plain and boring. Blue flashes in Cyberpunk 2077 on Linux almost always come down to ray tracing and upscalers, since the game renderer conflicts with Mesa RADV drivers on AMD cards.
The best part of guides like this is that half the forum decided the flickering Night City wasn't a bug at all – it was a feature they'd love to see turned into a mod.