Enthusiast recreated five Fallout 3 locations in the isometric perspective of classic Fallout games
An enthusiast going by Dreaming_of_Rlyeh has continued the experiment with classic Fallout camera angles, this time turning to Fallout 3. The previous Fallout: New Vegas collection spread through the community, and afterward the creator applied the same approach to the Capital Wasteland
The method stays the same – the camera in the editor gets set to the angle of the original duology and switched to orthographic mode, where parallel lines don't converge and north points to the upper left corner.
The creator refused to rotate the camera for more convenient angles on principle, keeping the orientation to the cardinal directions accurate.
Five locations made it into the collection:
Tenpenny Tower
Big Town
Canterbury Commons
Germantown police headquarters
Paradise Falls
Not everything survived the transfer. The National Mall got dropped since all its entrances face east, and with the fixed camera angle there's no way to peek inside. Megaton turned out too densely built, so the ground simply doesn't read, leaving only the back walls of tall shacks visible from above with just a sliver of the bomb peeking between buildings.
The vertical construction issue would normally get solved by the series own trick, a transparency circle around the character that hides walls blocking the view. Static images without a player don't have that mechanic, so the city had to be cut. Rivet City got tried too, but the tower and flight deck looked visually boring.
Changing the angle unexpectedly exposed some art direction quirks. The uniform gray-green color grading of Fallout 3 blends objects into a single mass, while in the classic duology blue and yellow elements, like the Vault jumpsuit, popped against the brown background. From above it also became obvious just how tightly the construction sits on a grid, something the uniform coloring used to hide.
The idea isn't entirely original – the creator credits artist red888guns, who drew a trimetric view of Goodsprings that sparked the first attempt.
The reaction to the work stays the same as before – fans keep asking for an isometric RPG set in the universe.
These expectations didn't come out of nowhere. Insider Jez Corden said inXile Entertainment is already working on its next game after Clockwork Revolution and mentioned rumors tying it to Fallout. He later softened that statement, calling it his own guess and adding he'd bet on a connection to the series without claiming to know for sure.
Neither inXile, Xbox, nor Bethesda have announced such a project, and the wording about ties to Fallout leaves room for a post-apocalyptic RPG influenced by the series rather than a licensed entry.
The creator of the collection hopes the Fallout 3 color palette gets a refresh. Bethesda has confirmed remasters of Fallout 3 and New Vegas are in development.