Hidetaka Miyazaki didn't want to create ordinary vampires, so the creatures from The Duskbloods will have their own unique design and story
Hidetaka Miyazaki, legendary FromSoftware director, talked about the principles behind character creation in The Duskbloods. According to the developer, the studio is deliberately moving away from traditional notions of vampires and monsters, favoring a broader...
Mortal Shell 2 has typical optimization for a game on Unreal Engine 5 – the game suffers from stutters and Lumen issues
DSOGaming continues putting new releases through their paces, and this time the outlet turned its attention to Mortal Shell 2, the souls-like built on Unreal Engine 5.2. Testing was done on a rig featuring an...
Team Ninja knows where Nioh 3 fell short and plans to fix it
Team Ninja's leads behind Nioh 3 have shared some candid thoughts about the game that launched on February 6, and they know exactly what could have been done better. Studio head Fumihiko Yasuda and producer...
Nioh 3 becomes Team Ninja's best-looking, most polished and optimized game yet, but still suffers from camera issues
DSOGaming journalists continue testing new video game releases. This time their long arms reached the brutal Japanese soulslike Nioh 3. Testing was conducted using an AMD Ryzen 9 7950X3D processor, 32GB of DDR5 RAM at...
Code Vein 2 players celebrate busty characters but criticize underwear censorship
Code Vein 2 launched this week and immediately sparked controversy. The series traditionally attracted players not only with soulslike gameplay but also with a generous character creator allowing the design of heroines with curvaceous figures....