Blizzard admitted that World of Warcraft addons "went too far"

Blizzard released the pre-patch for World of Warcraft: Midnight – and with it launched the first stage of major changes to how addons work. Officially presented as an attempt to "level the playing field" for players, the developers have now openly explained why they decided to act now.

According to WoW game director Ion Hazzikostas, the root of the problem goes back to the Warlords of Draenor era. That's when addons started appearing that didn't just improve the interface, but literally solved mechanics for the player – suggesting actions and reducing content difficulty. Over time, such solutions became the norm and became deeply embedded in the game's culture.

"We've probably let this go farther than we should have," Hazzikostas admits. Blizzard didn't intervene for a long time because there wasn't one specific function to simply disable, and an abrupt ban would have been too painful for the community. But eventually the team asked itself: do they want WoW to forever remain a game where high-level content is balanced with addons in mind.

"We probably should have done something sooner, and it would have been a less-jarring transition for the community." The game director quoted a well-known saying: "The best time to plant a tree is 20 years ago. The second-best time is today."

At the same time, Blizzard emphasizes the goal isn't to completely destroy the addon ecosystem. The purpose of the changes is to remove the feeling that addons are a mandatory competitive element, especially in raids and other endgame content. The balance, according to the studio's plan, should be built around the native interface, not third-party tools.

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