Skywind mod keeps showing what a Morrowind remake in Skyrim's engine could look like

The Skywind team has shared another look at their ambitious project to bring The Elder Scrolls III: Morrowind into Skyrim's engine. The showcase took place during the C3 charity streamathon – an annual fan-run event dedicated to Bethesda game modding, held in support of the Make-A-Wish foundation.

During the stream, the team walked through the town of Gnisis and did some dungeon exploring, briefly derailed by a run-in with what appeared to be an unkillable scamp. Early on, 2D lead DalSifoDiyas announced a recently reached "big milestone": the team has finally completed a tile set for Redoran location interiors, something that had been on the to-do list for a long time.

The Gnisis interiors, with their distinctly curved Dunmer rooftops, already look like they'll make spending time indoors genuinely atmospheric.

A large chunk of the stream was devoted to wandering the cantons of Vivec. The original Morrowind did well at capturing the city's labyrinthine feel, but Skywind layers on a sense of overwhelming scale. Walls enclosing the city and its port, combined with patrolling Ordinators in their unsettling masks, give the warrior-poet's capital a real air of tension.

You can get somewhere in the same direction by modding the original Morrowind directly, but Skyrim's modern technical foundation opens up entirely different possibilities for rendering Vvardenfell's alien landscapes. The strange, otherworldly visual identity of Morrowind was one of its most powerful qualities – even for players who struggled with the mechanics and clunkier systems.

Skywind still has no concrete release date, but the regular showcases make it clear that work is progressing, and that a fan-made remake will eventually see the light of day.

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