New Fatekeeper concept art reveals underground civilization and the world of Solace
Max Bedulenko, a concept artist who worked on Fatekeeper, has shared a new batch of concept illustrations on social media. The artwork depicts locations from the game's underground world, and Bedulenko paired the posts with a link to a fresh Steam developer diary from Paraglacial – one that digs into the lore and history of one of the game's central civilizations.
Bedulenko is a freelance environment artist, and his work on Fatekeeper dates back several years, so things may have evolved since then. His portfolio also includes concept art for Path of Exile 2 and several other major titles.
The art ties directly into the first lore-focused dev diary, where Paraglacial laid out the story of the Underdwellers – an ancient civilization that abandoned the surface long before the game's events, fleeing a tyrant they couldn't defeat. The path back was cut off when mountains split and oceans shifted, and what started as exile quietly became a way of life.
Over centuries, they carved an entire civilization out of stone. Endless caverns lit by fire and luminescent crystals, cities grown from rock and metal. They dug not just to survive, but to expand and explore, mapping the underworld as if it were their rightful domain.
Eventually, the memory of the surface faded – and so did any memory of the people they'd left behind. The sun became a metaphor. The sky, a half-remembered myth. Forgotten by their former overlord and hardened by centuries underground, they built a thriving technocratic society.
Everything changed when their excavations accidentally broke through to the surface. They hadn't been looking for it. They hadn't planned it. They were no longer the people who had fled – they had become something else: disciplined, ordered, educated. The depths were home. And the surface overwhelmed them. Forests that breathed. The endless sky. Clouds, stars, the moon and the sun. The beauty was staggering, the scale incomprehensible.
What followed was a fracture. Cults formed. Temples rose. Cities began growing upward instead of down, climbing higher and higher as if to reach the sky they had once forgotten. A new chapter of their history had begun.
The place where the Underdwellers emerged carries the name Solace – an archipelago in the heart of a vast ocean, named by sailors who wept at the sight of green shores after endless grey waters.
It's a land of deep boreal forests, glacial valleys, roaring rivers, and mountains that climb from sea level to snow-capped summits nearly five thousand meters up. From wind-scoured peaks to quiet coves of pale sand and dark stone, Solace feels untouched, ancient, and fiercely alive.
For a people who had forgotten the sky, it was revelation. For their society, transformation.
Fatekeeper is being developed by Paraglacial, a new studio founded by former Grimlore Games developers known for the SpellForce 3 series.
The team is just 12 people – which makes the scope visible in the trailers and concept art all the more striking. The game has already drawn comparisons to Dark Messiah of Might & Magic for its focus on first-person melee, ragdoll physics, and environmental interaction.
Early Access for Fatekeeper on PC is planned for 2026, with no specific date announced yet. Paraglacial has also published several detailed Steam diaries covering the game's world, weapons, creatures, and the central hub known as Haven.