Crimson Desert will be the second game to support AMD FSR Redstone Ray Regeneration

Crimson Desert launches next month and looks set to become the second game to support AMD FSR Redstone Ray Regeneration – great news for owners of AMD Radeon RX 9000 series GPUs.

AMD FSR Redstone Machine Learning Ray Regeneration works similarly to DLSS 4 Ray Reconstruction, aiming to produce a more stable, less noisy image. There's a good chance the game will also support ML Frame Gen, though neither AMD nor Pearl Abyss have officially confirmed that yet.

AMD FSR Redstone has four major features – ML Ray Regeneration, ML Frame Generation, AMD FSR 4.0 Super Resolution, and Neural Radiance Caching.

The first game to support AMD FSR Redstone Ray Regeneration was Call of Duty: Black Ops 7, where it did a solid job stabilizing reflections and cutting down on noise.

On top of that, Crimson Desert is packed with impressive tech. Realistic water comes courtesy of FFT Ocean and Shallow Water simulation, generating natural-looking waves, currents, and ripples. Ray tracing is also in the mix – based on recent footage, that means RTGI and RT shadows.

Other features include Volumetric Fog with fluid simulation, GPU-based cloth and hair simulation, interactive vegetation, and wind effects.

Last week, Pearl Abyss released the third overview trailer, focusing on life between quests and battles and giving a look at everyday activities in the world of Pywel.

Pearl Abyss will release Crimson Desert on March 19th.

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