Kingdom Come developers considered Robin Hood's England and medieval Germany as settings

Kingdom Come: Deliverance and its sequel unfold in Bohemia at the dawn of the 1400s. This location makes sense for numerous reasons, but Warhorse Studios entertained other options – they just required too much work.

Medieval Germany or the England of Robin Hood's era (also sometime in the 15th century) were among the primary candidates. Both options are attractive for a game, especially for a complex action-RPG with strong emphasis on historical realism, but Warhorse's own standards influenced the location choice.

Design director Viktor Bocan told Edge magazine:

I believe the most important part of the design is that you really feel you are there, and all the systems are there to support that. You can do anything to the world, and the world should react.

The historical stuff is not [only] there because we wanted to reconstruct the history. We did that because when you do it correctly, it's believable.

Specifically, the developers strived for verisimilitude – not direct transmission of historical reality and events, but an attempt to reproduce something as accurately as possible.

Achieving this at the level Bocan and the team wanted meant extensive research. While the studio has in-house historian Joanna Nowak, who digs into all manner of local sources, including church records and university archives to give them the clearest snapshot of life centuries ago, the process was simpler and more accessible given the studio's location in Prague, the capital of the Czech Republic – the country the Kingdom of Bohemia evolved into.

Moving toward England or Germany would've meant starting from square one in many respects, because Warhorse "knew nothing" about them, as Bocan put it. Instead, the studio chose to build the original game on stronger foundations, and that decision worked out for all involved.

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