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Repterra is a base-building survival RTS where you fight dinosaur hordes – demo out now on Steam

Chute Apps and publisher MicroProse Software are gearing up to launch Repterra – a real-time strategy game with survival and base-building elements set in a world overrun by dinosaurs. The story of Repterra drops players...
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Dust Front developer shares details on unit placement, squad mechanics, and vehicle armor

The solo developer behind Dust Front has shared a fresh batch of details about the game. In a February post, they showed off the system for placing starting units in RTS mode – before a...
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Steampunk tactics game Veil of Ashes ditched Unreal's default tone mapping and finally nailed its gloomy atmosphere

Indie studio Greifenmaer is still hard at work on Veil of Ashes – a real-time tactics game set in a dark steampunk world. Recent weeks of development brought some visible visual and gameplay improvements, with...
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Age of Empires 2: Definitive Edition gets a massive naval overhaul with new warships and Inca rework

Forgotten Empires released another major patch for Age of Empires 2: Definitive Edition – update 169123, which brings sweeping changes to naval gameplay, new ship types, and a full rework of the Inca civilization. The...
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Dawn of War 4 developers introduce multi-attack system to reduce clicks

Warhammer 40,000: Dawn of War 4 launches later this year as a return to the best RTS in the Warhammer 40K universe. Alongside reviving the fan-favorite Sync-Kill system, KingArt Games developed a new multi-attack system...
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Age of Empires 2 fan presents AI-generated concept for post-apocalyptic Fallout mod

An Age of Empires fan known as SuperDomeDome shared concept art for a desired Fallout-themed mod for Age of Empires 2 – though the art is clearly AI-generated, it provides a rough idea of what...
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Indie RTS D.O.R.F. gets Command & Conquer-style physics – motorcycles fly over hills

A three-person indie studio unveiled a major update for their real-time strategy game D.O.R.F. Real-Time Strategic Conflict. The developers completely overhauled the unit movement system, implementing a physics engine instead of grid-based pathfinding. The result...