Repterra is a base-building survival RTS where you fight dinosaur hordes – demo out now on Steam
Chute Apps and publisher MicroProse Software are gearing up to launch Repterra – a real-time strategy game with survival and base-building elements set in a world overrun by dinosaurs. The story of Repterra drops players...
Dust Front developer shares details on unit placement, squad mechanics, and vehicle armor
The solo developer behind Dust Front has shared a fresh batch of details about the game. In a February post, they showed off the system for placing starting units in RTS mode – before a...
Steampunk tactics game Veil of Ashes ditched Unreal's default tone mapping and finally nailed its gloomy atmosphere
Indie studio Greifenmaer is still hard at work on Veil of Ashes – a real-time tactics game set in a dark steampunk world. Recent weeks of development brought some visible visual and gameplay improvements, with...
Age of Empires 2: Definitive Edition gets a massive naval overhaul with new warships and Inca rework
Forgotten Empires released another major patch for Age of Empires 2: Definitive Edition – update 169123, which brings sweeping changes to naval gameplay, new ship types, and a full rework of the Inca civilization. The...
Dawn of War 4 developers introduce multi-attack system to reduce clicks
Warhammer 40,000: Dawn of War 4 launches later this year as a return to the best RTS in the Warhammer 40K universe. Alongside reviving the fan-favorite Sync-Kill system, KingArt Games developed a new multi-attack system...
Age of Empires 2 fan presents AI-generated concept for post-apocalyptic Fallout mod
An Age of Empires fan known as SuperDomeDome shared concept art for a desired Fallout-themed mod for Age of Empires 2 – though the art is clearly AI-generated, it provides a rough idea of what...
Indie RTS D.O.R.F. gets Command & Conquer-style physics – motorcycles fly over hills
A three-person indie studio unveiled a major update for their real-time strategy game D.O.R.F. Real-Time Strategic Conflict. The developers completely overhauled the unit movement system, implementing a physics engine instead of grid-based pathfinding. The result...