The dev behind underwater horror B.C. Piezophile is going viral for the most unhinged game promotion posts
3D Glyptics, the one-person studio behind underwater action-horror B.C. Piezophile, has been quietly building a reputation for posting some of the most gloriously unhinged things about their own game.
The latest post went particularly viral – the developer declared that B.C. Piezophile is "the most stable indie game ever made." The reasoning?
"It only crashes when its your fault and do something wrong to my game and break it. So next time you play my game just remember to be careful or you will crash your game. Thank you"
This is far from the first eccentric claim. Earlier, the dev described B.C. Piezophile as "a true niche indie game inspired by Highguard and Ten Cent, and Geoff Keighley, but it only has a budget of around $15,500,000, which is actually not a lot of money for an indie game if you think about it."
In another post, the developer proudly announced that the game has no maximum FPS cap – but does guarantee a minimum of 3 frames per second, with proof attached.
The game itself actually looks pretty fascinating. B.C. Piezophile is a first-person action-horror set in the depths of an alien ocean. The player starts stranded at the bottom of the hadal zone and must ascend through twelve large open-ended levels packed with hundreds of unique lifeforms to reach the surface.
The loadout includes powered armor, a "sixth millennium hyperweapon," and a manic symbiote serving as an onboard supercomputer – one that provides "confusing encyclopedia entries that will not help you."
A demo has been available on Steam since June 2024 and currently sits at Very Positive with 364 reviews.
The eccentricity extends to the Steam discussions page too. When a player asked how to remove facehugger-like creatures stuck to their suit's viewport, the developer replied with a prayer:
"To User Vik from the Game's Developer who PRAYS: LORD, may thy buzzing Ferrocurios release themselves from our chitinous vanities, pinching their noses from sheol's smeldering, and swept away into abyssal obscuritudes for ever. Amen."
Judging by the community response, the approach is working – posts regularly pull thousands of likes, and the dev noted they've "never seen so many people play an indie game demo before." A release date for the full game has not been announced.